Nicholas C Edwards
Military Games Designer
UK-based games designer specialising in the design and development of wargames for entertainment and training purposes.
Currently completing an MA in War Studies at King's College London to compliment my MEng in Computer Games Design.
This report looks into what role Clausewitz’s concept of friction, and its relation to chance, has in the design of wargames. If the unpredictability of conflict has an important influence upon the outcome of battle then how military simulation may introduce such an element, if at all, shall be of great importance to the quality of these simulations as both a training aid and as a representation of conflict.
This study investigates what constitutes the nature of psychology in warfare, in what way it influences combat, and how it may be represented in wargames, understanding both the challenges this poses in creating game mechanics and the difference that such an element shall make to gameplay overall.
This study looked into the basic aspects of Zero-Sum game theory, how it has been applied in the design of the game DEFCON, and in what ways it can be utilised to balance gameplay.
More coming soon